
Category Design is the strategic process of creating and owning a new market category—so you’re not competing on features, price, or branding, but on your own terms.
Coined and popularized in Play Bigger by Al Ramadan, Christopher Lochhead, Dave Peterson, and Kevin Maney, category design focuses on becoming the only choice, not just the best choice. In ecommerce and digital growth, this means positioning your product or service as solving a problem no one else has named properly yet.
If Jobs-to-be-Done explains what people are trying to solve, Category Design is how you make your solution legendary.
Instead of being the 8th hydration brand, be the first “cognitive hydration” supplement.
Bad: “A better protein water”
Category Design: “The only recovery drink made to rebuild collagen after 30.”
→ Shift from comparison to creation.
Structure your landing page like this:
Instead of: “Hydration Powder – 15% Off”
Use: “Ever feel foggy at 2PM? It’s not caffeine you need—it’s neural hydration.”
Position your product in a new context with a new name and hook.
Evangelize the category before pushing your product.
Create founder-led content that explains:
Coin phrases. Trademark terms. Write content on a new set of beliefs. Make your category searchable before people realize they’re looking for it.
Step 1: Interview customers and competitors. What language do they all repeat? That’s the old game.
Step 2: Identify a tension, frustration, or overlooked problem your product solves differently.
Step 3: Give that problem a new label. (E.g., “hydration fatigue” instead of “dehydration”)
Step 4: Coin a name for your solution that implies a shift. (E.g., “Cognitive Hydration”)
Step 5: Rewrite your copy, ads, and landing pages around this new narrative.
Step 6: Educate the market. Build belief before you build leads.
You are a category design strategist. For a product called [insert product], return:
1. The outdated category or paradigm it’s disrupting
2. A reframed customer pain the product addresses
3. A new category name or phrase to own
4. Three POV statements that challenge the status quo
5. Copy examples that position the product as a category leader
The Old Game: “Bottled water” – a saturated, commoditized category.
The New Game: “Murder your thirst” – a punk rock lifestyle brand disguised as water.
Instead of selling purity, Liquid Death sold rebellion. It wasn't just water. It was anti-establishment hydration. The name, the branding, and even the copy (“Death to plastic”) redefined what people thought water could be.
They weren’t in the water aisle. They were in the movement business.
Within three years, they went from a joke to a $700M brand. Not because their product was better—but because their category was new.
Category Design isn’t about being incrementally better. It’s about making the old way look broken, and your way inevitable. If you name the problem, define the new game, and evangelize the change—you won’t compete.
You’ll lead.